Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Beaver Hat Maker Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Beaver Hat Maker

The building Beaver Hat MakerBeaver Hat Maker of the Anno 117 world AlbionAlbion belongs to the category Artisinal Studio. Other buildings in this building class include, for example Wig MakerWig Maker (AlbionAlbion), GlassblowerGlassblower (LatiumLatium) and JewellerJeweller (LatiumLatium). It is available from the civilisation level AldermenAldermen.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: PrestigePrestige (+1) and HappinessHappiness (-1). The construction costs of the building are 2 TimberTimber, 2 Wattle & DaubWattle & Daub and 1 GraniteGranite. To operate it, it requires 14 DenariiDenarii and 6 AldermenAldermen. Beaver Hat Maker requires an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.


Output goods of the building Beaver Hat Maker

The building Beaver Hat Maker produces the good Fur HatsFur Hats, which belongs to the category NeedsNeeds belongs to. It is available from the civilisation level AldermenAldermen (AlbionAlbion, 500 requires). The purchase price is purchase price124 Denarii, the sale price sale price49 Denarii. It affects the following attributes: IncomeIncome (+3), HealthHealth (+1) and HappinessHappiness (+2). Fur Hats can be improved by the specialist Ceannglan, Healer of HatsCeannglan, Healer of Hats improved.


Input goods of the building Beaver Hat Maker

The building Beaver Hat Maker requires the following goods for production BeaversBeavers and SaltwashSaltwash.

The good BeaversBeavers belongs to the category AgricultureAgriculture. It is available from the civilisation level AldermenAldermen (AlbionAlbion, 500 requires). The purchase price is purchase price24 Denarii, the sale price sale price9 Denarii. It is produced in Beaver TrapperBeaver Trapper (AlbionAlbion) produced. The following religious effects can be unlocked for Beavers unlocked: Wild NatureWild Nature.

The good SaltwashSaltwash belongs to the category Intermediate GoodsIntermediate Goods. It is available from the civilisation level AldermenAldermen (AlbionAlbion, 500 requires). The purchase price is purchase price44 Denarii, the sale price sale price17 Denarii. It is produced in Saltwort BurnerSaltwort Burner (AlbionAlbion) produced.


All specialist items for the building Beaver Hat Maker

Beaver Hat Maker can be improved by the following specialists:

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Machaire Mac Marta, Lucid Hatter

Epic

Machaire Mac Marta, Lucid Hatter

Beaver Hatter in range:

Belief Area effectBelief Area effect

+1,5

Sources

Guest Quests(4) Traders(3)

Denarii120k

ReligionReligion

Palaephaesta, Dextrous Demiurgus

Epic

Palaephaesta, Dextrous Demiurgus

Artisanal Studios in range:

Workforce NeededWorkforce Needed

-40%

Upkeep CostUpkeep Cost

-80%

Sources

Guest Quests(14) Festivals(5) Traders(6)

Denarii80k

CultureCulture


Frequently asked questions about the Anno 117 building Beaver Hat Maker

The construction of the building Beaver Hat Maker costs in Anno 117 2 TimberTimber, 2 Wattle & DaubWattle & Daub and 1 GraniteGranite. Operating the building Beaver Hat Maker requires in Anno 117 14 DenariiDenarii and 6 AldermenAldermen .
The building Beaver Hat Maker is available in Anno 117 from the civilisation level AldermenAldermen. You need 500 residents of this type to unlock the building.
The building Beaver Hat Maker requires in Anno 117 an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.
The building Beaver Hat Maker produce and require? produces in Anno 117 Fur HatsFur Hats. The good Fur Hats belongs to the category NeedsNeeds. It is available from the civilisation level AldermenAldermen (AlbionAlbion). Its purchase price is purchase price124 Denarii, the sale price sale price49 Denarii. It affects the following attributes: IncomeIncome (+3), HealthHealth (+1) and HappinessHappiness (+2). For this, the building requires Beaver Hat Maker BeaversBeavers and SaltwashSaltwash. The good Beavers belongs to the category AgricultureAgriculture. It is produced in Anno 117 in the building Beaver TrapperBeaver Trapper and is available from the civilisation level AldermenAldermen (AlbionAlbion). Its purchase price is purchase price24 Denarii, the sale price sale price9 Denarii. The good Saltwash belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building Saltwort BurnerSaltwort Burner and is available from the civilisation level AldermenAldermen (AlbionAlbion). Its purchase price is purchase price44 Denarii, the sale price sale price17 Denarii.
For the building Beaver Hat Maker there are a total of 4 specialist items in Anno 117: Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Machaire Mac Marta, Lucid HatterMachaire Mac Marta, Lucid Hatter (epic); Palaephaesta, Dextrous DemiurgusPalaephaesta, Dextrous Demiurgus (epic); and Snappy SnaremakerSnappy Snaremaker (rare).