Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Production Chains Calculator for Anno 117 | Calculator for all goods chains

Updated for Anno 117 Patch 2.1 · Please report errors.

Anno 117 Goods Calculator: Calculate production chains easily

Introduction

The goods calculator for Anno 117: Pax Romana helps you plan optimised production chains in Latium, Albion and other regions without having to do the maths yourself. Because, as in the previous Anno games, the buildings in Anno 117: Pax Romana have different processing timesEspecially with more complex supply chains, it can quickly become tedious to constantly calculate how many buildings you need to keep the supply chain running efficiently.

With this planner, however, you see at a glance how many buildings each production step of a chain needs so that everything is fully utilised, which goods you get per minute and what construction and upkeep cost. All chains are sorted by civilisation level, from infrastructure to the refined needs of the highest population groups. With this calculator you can instantly see the optimal number of buildings for all production chains. You can also Productivity of each building manually, so you can adapt the chain to your individual requirements (e.g. aqueduct, religious bonuses or specialists). And if you only need a certain number of one particular building, you can easily type that in too and immediately get the optimal configuration for all other buildings in the supply chain.


How it works

How the goods calculator works

Each goods chain consists of several buildings, for example a raw material producer and a processor. The calculator takes the production time of each building and works out the matching ratio from it. If you enter a desired number for one building, the rest of the chain is recalculated automatically. If you change the efficiency, production times, numbers and yield adapt immediately.

The goods calculator has two views: The Simple view shows only time, number and efficiency per building. You can simply type in the number of buildings and the individual productivities manually. Clicking the building icon also opens a list of all effects that increase the building's productivity.

In the complex view you can still set the desired number of buildings, but you now choose productivity by activating the bonuses available in the game (specialists, research, religious bonuses). These are now listed specifically for each building and can be switched on and off.


Bonus overview

Productivity bonuses in the calculator

In the complex view you can activate all effects that are linked to a building in the database:

  • Specialists: up to three per building; for specialists with a legendary bonus you can choose between the normal and the legendary bonus. How to unlock it can be found in my Unlock Legendary Bonuses database.
  • Research: There are also various discoveries that increase the productivity of certain buildings. Some of them are even repeatable research that you can upgrade multiple times.
  • Religious bonuses: Many local worship effects increase the productivity of buildings, but also of entire production chains. The more belief you generate on an island, the stronger this effect becomes. There are 15 levels in total, which can be set with a slider in the complex view.
  • Silo and aqueduct: These are optional extensions that additionally increase a building's production. Production bonuses are added to the base production, but connecting to a cistern raises the base production to 150%, so that all other bonuses become even stronger.
  • Costs: Below each chain you will also find the sum of construction costs and upkeep, each for the number of buildings you actually have to build. An additional tooltip breaks down the costs per building and gives the total. The yield per minute is shown right at the respective building. This way you can always see immediately what investment building a goods chain requires.

How many buildings are enough?

How many buildings do I need? When is demand met?

This calculator does not show how many residents of a civilisation level are supplied by a production chain. However, you can find this out in the game itself in no time. Click your portrait at the top centre to open the statistics menu. There you will find an overview of produced goods (upper bar) and demanded goods (lower bar). If the upper bar is higher than the lower one, you are producing enough and there will be no bottlenecks. Note that this way you can check all buildings of a goods chain. You may have enough bakeries, for example, but too few mills, so the bottleneck is there.

Produktion Nachfrage Statistik Anno 117
Produktion Nachfrage Statistik Anno 117
Statistik Alle Inseln Anno 117

If your goods chains span several islands, you can combine the production of several islands in the left menu and so compare better whether enough is being produced.

Note: Did you discover an error in the Anno 117 Goods Calculator or would you like additional features? Then contact me and let me know.


FAQ


Frequently asked questions about the Anno 117 Goods Calculator

A goods calculator shows you how many buildings of a production chain fit together so that they all run efficiently and no bottlenecks arise due to the different production times. This way you plan islands and supply chains before you build, and save space, materials and upkeep.

That depends on the processing times of the individual buildings. The calculator forms the ratio of these times and shows you the smallest matching combination. With your own target number for one building, the number of the remaining buildings is dynamically adjusted and optimised.

Some increase the building's productivity and thereby shorten the effective production time. The calculator adds up the values of all active bonuses and automatically adjusts the building's efficiency. All other buildings in the chain are then optimised as well.

In the goods calculator as well as in Anno 117 itself, you can activate up to three specialists per building at the same time by equipping them in an Officium. For specialists with a legendary bonus, the second click adds the legendary value and the third click removes the specialist again.

A silo increases the productivity of a matching building by 100 percent, while an aqueduct raises base production to 150 percent. Both are optional extensions for various buildings and can be switched on individually in the calculator.

⁉️
Help

Latium Anno 117 region
Latium

InfrastructureInfrastructure

TimberTimber

Woodcutter

0:30

1
%
Sawmill

0:30

1
%
Woodcutter
1

0:300t / min.

%

Active bonuses:

Religion: Cernunnos

Sawmill
1

0:300t / min.

%

Active bonuses:

Religion: Cernunnos

Upkeep:

Denarii0Liberti0

Construction:

Denarii0

TilesTiles

Clay Pit

0:30

1
%
Charcoal
Tiler

1:00

1
%
Clay Pit
1

0:300t / min.

%

Active bonuses:

Charcoal
Tiler
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0

Construction:

Timber0

ConcreteConcrete

Sand Refinery

0:45

1
%
Limestone Quarry

0:30

1
%
Concrete Mixer

1:30

1
%
Sand Refinery
1

0:450t / min.

%

Active bonuses:

Limestone Quarry
1

0:300t / min.

%

Active bonuses:

Religion: Vulcan

Concrete Mixer
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Eques0

Construction:

Timber0Tiles0

MarbleMarble

Marble Quarry

1:00

1
%
Marble Mason

1:30

1
%
Marble Quarry
1

1:000t / min.

%

Active bonuses:

Religion: Vulcan

Marble Mason
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Eques0

Construction:

Timber0Tiles0Concrete0

MosaicsMosaics

Clay Pit

0:30

1
%
Mineral Quarry

0:45

1
%
Mineral Crusher

1:00

1
%
Charcoal
Tessera Works

2:00

1
%
Clay Pit
1

0:300t / min.

%

Active bonuses:

Mineral Quarry
1

0:450t / min.

%

Active bonuses:

Religion: Vulcan

Mineral Crusher
1

1:000t / min.

%

Active bonuses:

Charcoal
Tessera Works
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Patricians0

Construction:

Timber0Tiles0Concrete0Marble0

SailsSails

Silo
Sheep Farm

0:30

1
%
Sailmaker

1:30

1
%
Silo
Sheep Farm
1

0:300t / min.

%

Active bonuses:

Religion: Epona

Sailmaker
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

RopesRopes

Aqueduct
Hemp Farm

1:00

1
%
Ropemaker

2:00

1
%
Aqueduct
Hemp Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Ropemaker
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

WeaponsWeapons

Aqueduct
Iron Mine

0:30

1
%
Charcoal
Furnace

1:00

1
%
Charcoal
Weaponsmith

1:30

1
%
Aqueduct
Iron Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MarsVulcan

Charcoal
Furnace
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Charcoal
Weaponsmith
1

1:300t / min.

%

Active bonuses:

Religion: Mars

Upkeep:

Denarii0Plebeians0

Construction:

Timber0Tiles0

ArmourArmour

Aqueduct
Iron Mine

0:30

1
%
Charcoal
Furnace

1:00

1
%
Silo
Pig Farm

0:30

1
%
Salt Ponds

0:30

1
%
Tannery

1:00

1
%
Charcoal
Armourer

1:30

1
%
Aqueduct
Iron Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MarsVulcan

Charcoal
Furnace
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Silo
Pig Farm
1

0:300t / min.

%

Active bonuses:

Religion: MarsEpona

Salt Ponds
1

0:300t / min.

%

Active bonuses:

Religion: MarsNeptune

Tannery
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Charcoal
Armourer
1

1:300t / min.

%

Active bonuses:

Religion: Mars

Upkeep:

Denarii0Plebeians0Liberti0

Construction:

Timber0Tiles0

LibertiLiberti

SardinesSardines

Fishing Hut

1:00

1
%
Fishing Hut
1

1:000t / min.

%

Active bonuses:

Religion: Neptune

Upkeep:

Denarii0Liberti0

Construction:

Timber0

PorridgePorridge

Aqueduct
Oat Farm

1:00

1
%
Porridge Stand

1:00

1
%
Aqueduct
Oat Farm
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Porridge Stand
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Liberti0

Construction:

Timber0

TunicsTunics

Aqueduct
Hemp Farm

1:00

1
%
Spinner

1:00

1
%
Aqueduct
Hemp Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Spinner
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Upkeep:

Denarii0Liberti0

Construction:

Timber0

PileusPileus

Silo
Sheep Farm

0:30

1
%
Pileus Felter

1:00

1
%
Silo
Sheep Farm
1

0:300t / min.

%

Active bonuses:

Religion: Epona

Pileus Felter
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0

Construction:

Timber0

PlebeiansPlebeians

BreadBread

Aqueduct
Wheat Farm

1:00

1
%
Grain Mill

0:20

1
%
Charcoal
Bakery

1:00

1
%
Aqueduct
Wheat Farm
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Grain Mill
1

0:200t / min.

%

Active bonuses:

Religion: Ceres

Charcoal
Bakery
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

GarumGarum

Scomber's Shack

1:00

1
%
Salt Ponds

0:30

1
%
Garum Works

1:30

1
%
Scomber's Shack
1

1:000t / min.

%

Active bonuses:

Religion: Neptune

Salt Ponds
1

0:300t / min.

%

Active bonuses:

Religion: MarsNeptune

Garum Works
1

1:300t / min.

%

Active bonuses:

Religion: Neptune

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

SoapSoap

Aqueduct
Lavender Farm

2:00

1
%
Silo
Pig Farm

0:30

1
%
Charcoal
Renderer

1:00

1
%
Soap Maker

1:00

1
%
Aqueduct
Lavender Farm
1

2:000t / min.

%

Active bonuses:

Silo
Pig Farm
1

0:300t / min.

%

Active bonuses:

Religion: MarsEpona

Charcoal
Renderer
1

1:000t / min.

%

Active bonuses:

Soap Maker
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

SandalsSandals

Silo
Pig Farm

0:30

1
%
Salt Ponds

0:30

1
%
Tannery

1:00

1
%
Sandal Maker

2:00

1
%
Silo
Pig Farm
1

0:300t / min.

%

Active bonuses:

Religion: MarsEpona

Salt Ponds
1

0:300t / min.

%

Active bonuses:

Religion: MarsNeptune

Tannery
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Sandal Maker
1

2:000t / min.

%

Active bonuses:

Religion: Mars

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

AmphoraeAmphorae

Clay Pit

0:30

1
%
Resin Trapper

1:00

1
%
Charcoal
Potter

1:00

1
%
Clay Pit
1

0:300t / min.

%

Active bonuses:

Resin Trapper
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Charcoal
Potter
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0

Construction:

Timber0Tiles0

Olive OilOlive Oil

Aqueduct
Olive Grower

2:00

1
%
Olive Press

1:30

1
%
Aqueduct
Olive Grower
1

2:000t / min.

%

Active bonuses:

Religion: Ceres

Olive Press
1

1:300t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Liberti0Plebeians0

Construction:

Timber0Tiles0

EquesEques

HorsesHorses

Silo
Horse Breeder

2:00

1
%
Silo
Horse Breeder
1

2:000t / min.

%

Active bonuses:

Religion: Epona

Upkeep:

Denarii0Eques0

Construction:

Timber0Tiles0Concrete0

WineWine

Aqueduct
Vineyard

1:30

1
%
Apiary

0:45

1
%
Vintner

0:45

1
%
Aqueduct
Vineyard
1

1:300t / min.

%

Active bonuses:

Religion: Ceres

Apiary
1

0:450t / min.

%

Active bonuses:

Religion: Ceres

Vintner
1

0:450t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Liberti0Eques0

Construction:

Timber0Tiles0Concrete0

Writing TablesWriting Tables

Sandarac Nursery

1:30

1
%
Apiary

0:45

1
%
Tabulus

2:00

1
%
Sandarac Nursery
1

1:300t / min.

%

Active bonuses:

Apiary
1

0:450t / min.

%

Active bonuses:

Religion: Ceres

Tabulus
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0Eques0

Construction:

Timber0Tiles0Concrete0Marble0

StatuettesStatuettes Prophecies of Ash

Marble Quarry

1:00

1
%
Obsidian
Caelator

3:00

1
%
Marble Quarry
1

1:000t / min.

%

Active bonuses:

Religion: Vulcan

Obsidian
Caelator
1

3:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Eques0

Construction:

Timber0Tiles0Concrete0Marble0

TogasTogas

Aqueduct
Flax Farm

1:30

1
%
Weaver

2:00

1
%
Snailery

1:30

1
%
Dye Works

2:00

1
%
Loom Weavery

1:00

1
%
Aqueduct
Flax Farm
1

1:300t / min.

%

Active bonuses:

Religion: Minerva

Weaver
1

2:000t / min.

%

Active bonuses:

Religion: Minerva

Snailery
1

1:300t / min.

%

Active bonuses:

Religion: EponaMinerva

Dye Works
1

2:000t / min.

%

Active bonuses:

Religion: Minerva

Loom Weavery
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Upkeep:

Denarii0Liberti0Eques0

Construction:

Timber0Tiles0Concrete0

Fine GlassFine Glass

Mineral Quarry

0:45

1
%
Mineral Crusher

1:00

1
%
Sand Refinery

0:45

1
%
Charcoal
Glass Smelter

1:30

1
%
Charcoal
Glassblower

2:00

1
%
Mineral Quarry
1

0:450t / min.

%

Active bonuses:

Religion: Vulcan

Mineral Crusher
1

1:000t / min.

%

Active bonuses:

Sand Refinery
1

0:450t / min.

%

Active bonuses:

Charcoal
Glass Smelter
1

1:300t / min.

%

Active bonuses:

Charcoal
Glassblower
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Eques0

Construction:

Timber0Tiles0Concrete0Marble0

PatriciansPatricians

Oysters with CaviarOysters with Caviar

Oyster Bed

1:30

1
%
Sturgeon Hatchery

1:30

1
%
Fish Gutter

0:45

1
%
Epicure of Water

1:00

1
%
Oyster Bed
1

1:300t / min.

%

Active bonuses:

Religion: Neptune

Sturgeon Hatchery
1

1:300t / min.

%

Active bonuses:

Religion: Neptune

Fish Gutter
1

0:450t / min.

%

Active bonuses:

Religion: Neptune

Epicure of Water
1

1:000t / min.

%

Active bonuses:

Religion: Neptune

Upkeep:

Denarii0Liberti0Patricians0

Construction:

Timber0Tiles0Concrete0Marble0Mosaics0

LoungersLoungers

Sandarac Nursery

1:30

1
%
Aqueduct
Flax Farm

1:30

1
%
Snailery

1:30

1
%
Dye Works

2:00

1
%
Cushion Stuffer

1:30

1
%
Chair Maker

2:00

1
%
Sandarac Nursery
1

1:300t / min.

%

Active bonuses:

Aqueduct
Flax Farm
1

1:300t / min.

%

Active bonuses:

Religion: Minerva

Snailery
1

1:300t / min.

%

Active bonuses:

Religion: EponaMinerva

Dye Works
1

2:000t / min.

%

Active bonuses:

Religion: Minerva

Cushion Stuffer
1

1:300t / min.

%

Active bonuses:

Chair Maker
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0Eques0Patricians0

Construction:

Timber0Tiles0Concrete0Marble0Mosaics0

NecklacesNecklaces

Mineral Quarry

0:45

1
%
Gold Washer

4:00

1
%
Aqueduct
Gold Mine

2:30

1
%
Charcoal
Goldsmith

1:00

1
%
Charcoal
Jeweller

1:30

1
%
Mineral Quarry
1

0:450t / min.

%

Active bonuses:

Religion: Vulcan

Gold Washer
1

4:000t / min.

%

Active bonuses:

Aqueduct
Gold Mine
1

2:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Charcoal
Goldsmith
1

1:000t / min.

%

Active bonuses:

Charcoal
Jeweller
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Patricians0

Construction:

Timber0Tiles0Concrete0Marble0Mosaics0

Latrunculi SetLatrunculi Set Prophecies of Ash

Gold Washer

4:00

1
%
Aqueduct
Gold Mine

2:30

1
%
Charcoal
Goldsmith

1:00

1
%
Sandarac Nursery

1:30

1
%
Gilder

1:00

1
%
Obsidian
Latrunculi Workshop

1:30

1
%
Gold Washer
1

4:000t / min.

%

Active bonuses:

Aqueduct
Gold Mine
1

2:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Charcoal
Goldsmith
1

1:000t / min.

%

Active bonuses:

Sandarac Nursery
1

1:300t / min.

%

Active bonuses:

Gilder
1

1:000t / min.

%

Active bonuses:

Obsidian
Latrunculi Workshop
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Plebeians0Patricians0Liberti0

Construction:

Timber0Tiles0Concrete0Marble0Mosaics0

LyresLyres

Silo
Sheep Farm

0:30

1
%
Stringer

1:30

1
%
Sandarac Nursery

1:30

1
%
Gold Washer

4:00

1
%
Aqueduct
Gold Mine

2:30

1
%
Charcoal
Goldsmith

1:00

1
%
Gilder

1:00

1
%
Lythier

1:00

1
%
Silo
Sheep Farm
1

0:300t / min.

%

Active bonuses:

Religion: Epona

Stringer
1

1:300t / min.

%

Active bonuses:

Sandarac Nursery
1

1:300t / min.

%

Active bonuses:

Gold Washer
1

4:000t / min.

%

Active bonuses:

Aqueduct
Gold Mine
1

2:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Charcoal
Goldsmith
1

1:000t / min.

%

Active bonuses:

Gilder
1

1:000t / min.

%

Active bonuses:

Lythier
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Liberti0Patricians0Plebeians0

Construction:

Timber0Tiles0Concrete0Mosaics0Marble0

Albion Anno 117 region
Albion

InfrastructureInfrastructure

TimberTimber

Woodcutter

0:30

1
%
Sawmill

0:30

1
%
Woodcutter
1

0:300t / min.

%

Active bonuses:

Religion: MarsCernunnos

Sawmill
1

0:300t / min.

%

Active bonuses:

Religion: Cernunnos

Upkeep:

Denarii0Waders0

Construction:

Denarii0

Wattle & DaubWattle & Daub

Reed Gatherer

1:00

1
%
Mud Drier

1:30

1
%
Labourer's Yard

1:00

1
%
Reed Gatherer
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Mud Drier
1

1:300t / min.

%

Active bonuses:

Religion: Cernunnos

Labourer's Yard
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Upkeep:

Denarii0Waders0Smiths0

Construction:

Timber0

TilesTiles

Mud Drier

1:30

1
%
Charcoal
Tiler

1:00

1
%
Mud Drier
1

1:300t / min.

%

Active bonuses:

Religion: Cernunnos

Charcoal
Tiler
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0

Construction:

Timber0

ConcreteConcrete

Sand Refinery

0:45

1
%
Limestone Quarry

0:30

1
%
Concrete Mixer

1:30

1
%
Sand Refinery
1

0:450t / min.

%

Active bonuses:

Limestone Quarry
1

0:300t / min.

%

Active bonuses:

Religion: Vulcan

Concrete Mixer
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Mercators0Nobles0

Construction:

Timber0Tiles0

GraniteGranite

Granite Quarry

0:45

1
%
Granite Cutter

2:00

1
%
Granite Quarry
1

0:450t / min.

%

Active bonuses:

Religion: Vulcan

Granite Cutter
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Smiths0Aldermen0

Construction:

Timber0Wattle & Daub0

SailsSails

Silo
Sheep Farm

0:30

1
%
Sailmaker

1:30

1
%
Silo
Sheep Farm
1

0:300t / min.

%

Active bonuses:

Religion: EponaMinerva

Sailmaker
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0

Construction:

Timber0Tiles0

RopesRopes

Aqueduct
Hemp Farm

1:00

1
%
Ropemaker

2:00

1
%
Aqueduct
Hemp Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Ropemaker
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0

Construction:

Timber0Tiles0

WeaponsWeapons

Aqueduct
Iron Mine

0:30

1
%
Charcoal
Furnace

1:00

1
%
Charcoal
Weaponsmith

1:30

1
%
Aqueduct
Iron Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MarsVulcan

Charcoal
Furnace
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Charcoal
Weaponsmith
1

1:300t / min.

%

Active bonuses:

Religion: Mars

Upkeep:

Denarii0Waders0

Construction:

Timber0Tiles0

ArmourArmour

Aqueduct
Iron Mine

0:30

1
%
Charcoal
Furnace

1:00

1
%
Silo
Pig Farm

0:30

1
%
Woodcutter

0:30

1
%
Tannery

1:00

1
%
Charcoal
Armourer

1:30

1
%
Aqueduct
Iron Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MarsVulcan

Charcoal
Furnace
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Silo
Pig Farm
1

0:300t / min.

%

Active bonuses:

Religion: MarsEpona

Woodcutter
1

0:300t / min.

%

Active bonuses:

Religion: MarsCernunnos

Tannery
1

1:000t / min.

%

Active bonuses:

Religion: Mars

Charcoal
Armourer
1

1:300t / min.

%

Active bonuses:

Religion: Mars

Upkeep:

Denarii0Waders0Mercators0

Construction:

Timber0Tiles0Denarii0

WadersWaders

EelsEels

Eel Grabber

1:00

1
%
Eel Grabber
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Upkeep:

Denarii0Waders0

Construction:

Timber0

CocklesCockles

Cockle Picker

0:45

1
%
Cockle Picker
1

0:450t / min.

%

Active bonuses:

Religion: Neptune

Upkeep:

Denarii0Waders0

Construction:

Timber0

Reed ShoesReed Shoes

Reed Gatherer

1:00

1
%
Shoe Weaver

2:00

1
%
Reed Gatherer
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Shoe Weaver
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0

Construction:

Timber0

TunicsTunics

Aqueduct
Hemp Farm

1:00

1
%
Spinner

1:00

1
%
Aqueduct
Hemp Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Spinner
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Upkeep:

Denarii0Waders0

Construction:

Timber0

SmithsSmiths

CheeseCheese

Dairy

2:00

1
%
Auroch Farm

1:00

1
%
Dairy
1

2:000t / min.

%

Active bonuses:

Auroch Farm
1

1:000t / min.

%

Active bonuses:

Religion: Epona

Upkeep:

Denarii0Smiths0Waders0

Construction:

Timber0Wattle & Daub0

BeerBeer

Aqueduct
Barley Farm

1:00

1
%
Malthouse

0:30

1
%
Charcoal
Brewery

1:00

1
%
Aqueduct
Barley Farm
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Malthouse
1

0:300t / min.

%

Active bonuses:

Religion: Ceres

Charcoal
Brewery
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Waders0Smiths0

Construction:

Timber0Wattle & Daub0

TrousersTrousers

Silo
Sheep Farm

0:30

1
%
Aqueduct
Weld Farm

1:00

1
%
Hosier

1:30

1
%
Silo
Sheep Farm
1

0:300t / min.

%

Active bonuses:

Religion: EponaMinerva

Aqueduct
Weld Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Hosier
1

1:300t / min.

%

Active bonuses:

Religion: Minerva

Upkeep:

Denarii0Waders0Smiths0

Construction:

Timber0Wattle & Daub0

Drinking HornsDrinking Horns

Aqueduct
Tin Mine

0:30

1
%
Horner

2:00

1
%
Auroch Farm

1:00

1
%
Aqueduct
Tin Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Horner
1

2:000t / min.

%

Active bonuses:

Auroch Farm
1

1:000t / min.

%

Active bonuses:

Religion: Epona

Upkeep:

Denarii0Smiths0Waders0

Construction:

Timber0Wattle & Daub0

TorcsTorcs

Aqueduct
Copper Mine

0:30

1
%
Charcoal
Wire-Twister

1:30

1
%
Aqueduct
Copper Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MinervaVulcan

Charcoal
Wire-Twister
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Smiths0

Construction:

Timber0Wattle & Daub0

Ceremonial ShieldsCeremonial Shields

Aqueduct
Weld Farm

1:00

1
%
Aqueduct
Tin Mine

0:30

1
%
Aqueduct
Copper Mine

0:30

1
%
Charcoal
Bronze Smelter

1:00

1
%
Shieldbeater

1:30

1
%
Aqueduct
Weld Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Aqueduct
Tin Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Aqueduct
Copper Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MinervaVulcan

Charcoal
Bronze Smelter
1

1:000t / min.

%

Active bonuses:

Shieldbeater
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0Smiths0

Construction:

Timber0Wattle & Daub0

AldermenAldermen

Roast BeefRoast Beef

Saltwort Picker

1:30

1
%
Charcoal
Earth Oven

2:00

1
%
Auroch Farm

1:00

1
%
Saltwort Picker
1

1:300t / min.

%

Active bonuses:

Charcoal
Earth Oven
1

2:000t / min.

%

Active bonuses:

Auroch Farm
1

1:000t / min.

%

Active bonuses:

Religion: Epona

Upkeep:

Denarii0Waders0Aldermen0

Construction:

Timber0Wattle & Daub0Granite0

CloaksCloaks

Silo
Sheep Farm

0:30

1
%
Aqueduct
Weld Farm

1:00

1
%
Aqueduct
Copper Mine

0:30

1
%
Greenhands

1:30

1
%
Birrus Stitcher

1:00

1
%
Silo
Sheep Farm
1

0:300t / min.

%

Active bonuses:

Religion: EponaMinerva

Aqueduct
Weld Farm
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Aqueduct
Copper Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: MinervaVulcan

Greenhands
1

1:300t / min.

%

Active bonuses:

Religion: Minerva

Birrus Stitcher
1

1:000t / min.

%

Active bonuses:

Religion: Minerva

Upkeep:

Denarii0Waders0Smiths0Aldermen0

Construction:

Timber0Wattle & Daub0Granite0

Fur HatsFur Hats

Beaver Trapper

1:30

1
%
Saltwort Picker

1:30

1
%
Charcoal
Saltwort Burner

1:00

1
%
Beaver Hat Maker

2:00

1
%
Beaver Trapper
1

1:300t / min.

%

Active bonuses:

Religion: Cernunnos

Saltwort Picker
1

1:300t / min.

%

Active bonuses:

Charcoal
Saltwort Burner
1

1:000t / min.

%

Active bonuses:

Beaver Hat Maker
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0Aldermen0

Construction:

Timber0Wattle & Daub0Granite0

ChariotsChariots

Horsecatcher

1:30

1
%
Woodcutter

0:30

1
%
Reed Gatherer

1:00

1
%
Chassis Builder

1:30

1
%
Chariot Workshop

2:00

1
%
Horsecatcher
1

1:300t / min.

%

Active bonuses:

Woodcutter
1

0:300t / min.

%

Active bonuses:

Religion: MarsCernunnos

Reed Gatherer
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Chassis Builder
1

1:300t / min.

%

Active bonuses:

Chariot Workshop
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Aldermen0Waders0

Construction:

Timber0Wattle & Daub0Granite0Denarii0

MercatorsMercators

BreadBread

Aqueduct
Wheat Farm

1:00

1
%
Donkey Mill

1:00

1
%
Charcoal
Bakery

1:00

1
%
Aqueduct
Wheat Farm
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Donkey Mill
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Charcoal
Bakery
1

1:000t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Waders0Mercators0

Construction:

Timber0Tiles0

SausagesSausages

Silo
Pig Farm

0:30

1
%
Aqueduct
Herb Garden

1:30

1
%
Charcoal
Salsicium

1:00

1
%
Silo
Pig Farm
1

0:300t / min.

%

Active bonuses:

Religion: MarsEpona

Aqueduct
Herb Garden
1

1:300t / min.

%

Active bonuses:

Charcoal
Salsicium
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0Mercators0

Construction:

Timber0Tiles0

BroochesBrooches

Aqueduct
Silver Mine

0:30

1
%
Charcoal
Silver Forge

1:00

1
%
Charcoal
Fibularium

2:00

1
%
Aqueduct
Silver Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Charcoal
Silver Forge
1

1:000t / min.

%

Active bonuses:

Charcoal
Fibularium
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Mercators0

Construction:

Timber0Tiles0

AmphoraeAmphorae

Mud Drier

1:30

1
%
Resin Trapper

1:00

1
%
Charcoal
Potter

1:00

1
%
Mud Drier
1

1:300t / min.

%

Active bonuses:

Religion: Cernunnos

Resin Trapper
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Charcoal
Potter
1

1:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Waders0Mercators0

Construction:

Timber0Tiles0

NoblesNobles

HorsesHorses

Silo
Horse Breeder

2:00

1
%
Silo
Horse Breeder
1

2:000t / min.

%

Active bonuses:

Religion: Epona

Upkeep:

Denarii0Nobles0

Construction:

Timber0Tiles0Concrete0

Bord Tongues in AspicBord Tongues in Aspic

Bird Charmer

1:30

1
%
Tongue Plucker

2:00

1
%
Silo
Pig Farm

0:30

1
%
Charcoal
Renderer

1:00

1
%
Epicure of Air

1:30

1
%
Bird Charmer
1

1:300t / min.

%

Active bonuses:

Religion: Cernunnos

Tongue Plucker
1

2:000t / min.

%

Active bonuses:

Silo
Pig Farm
1

0:300t / min.

%

Active bonuses:

Religion: MarsEpona

Charcoal
Renderer
1

1:000t / min.

%

Active bonuses:

Epicure of Air
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Nobles0Waders0Mercators0

Construction:

Timber0Tiles0Concrete0

WigsWigs

Silo
Horse Breeder

2:00

1
%
Aqueduct
Flax Farm

1:30

1
%
Resin Trapper

1:00

1
%
Headpiece Maker

2:00

1
%
Wig Maker

1:30

1
%
Silo
Horse Breeder
1

2:000t / min.

%

Active bonuses:

Religion: Epona

Aqueduct
Flax Farm
1

1:300t / min.

%

Active bonuses:

Resin Trapper
1

1:000t / min.

%

Active bonuses:

Religion: Cernunnos

Headpiece Maker
1

2:000t / min.

%

Active bonuses:

Wig Maker
1

1:300t / min.

%

Active bonuses:

Upkeep:

Denarii0Nobles0Waders0Mercators0

Construction:

Timber0Tiles0Concrete0

WineWine

Aqueduct
Vineyard

3:00

1
%
Apiary

0:45

1
%
Vintner

0:45

1
%
Aqueduct
Vineyard
1

3:000t / min.

%

Active bonuses:

Religion: Ceres

Apiary
1

0:450t / min.

%

Active bonuses:

Religion: Ceres

Vintner
1

0:450t / min.

%

Active bonuses:

Religion: Ceres

Upkeep:

Denarii0Waders0Nobles0

Construction:

Timber0Tiles0Concrete0

HandmirrorsHandmirrors

Shell Gatherer

0:45

1
%
Aqueduct
Silver Mine

0:30

1
%
Charcoal
Silver Forge

1:00

1
%
Charcoal
Narcissium

2:00

1
%
Shell Gatherer
1

0:450t / min.

%

Active bonuses:

Religion: Neptune

Aqueduct
Silver Mine
1

0:300t / min.

%

Active bonuses:

0%

Religion: Vulcan

Charcoal
Silver Forge
1

1:000t / min.

%

Active bonuses:

Charcoal
Narcissium
1

2:000t / min.

%

Active bonuses:

Upkeep:

Denarii0Nobles0Mercators0

Construction:

Timber0Tiles0Concrete0