Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Production Chains Calculator for Anno 117 | Calculator for all goods chains
Updated for Anno 117 Patch 2.1 · Please report errors.
Anno 117 Goods Calculator: Calculate production chains easily
Introduction
The goods calculator for Anno 117: Pax Romana helps you plan optimised production chains in Latium, Albion and other regions without having to do the maths yourself. Because, as in the previous Anno games, the buildings in Anno 117: Pax Romana have different processing timesEspecially with more complex supply chains, it can quickly become tedious to constantly calculate how many buildings you need to keep the supply chain running efficiently.
With this planner, however, you see at a glance how many buildings each production step of a chain needs so that everything is fully utilised, which goods you get per minute and what construction and upkeep cost. All chains are sorted by civilisation level, from infrastructure to the refined needs of the highest population groups. With this calculator you can instantly see the optimal number of buildings for all production chains. You can also Productivity of each building manually, so you can adapt the chain to your individual requirements (e.g. aqueduct, religious bonuses or specialists). And if you only need a certain number of one particular building, you can easily type that in too and immediately get the optimal configuration for all other buildings in the supply chain.
How it works
How the goods calculator works
Each goods chain consists of several buildings, for example a raw material producer and a processor. The calculator takes the production time of each building and works out the matching ratio from it. If you enter a desired number for one building, the rest of the chain is recalculated automatically. If you change the efficiency, production times, numbers and yield adapt immediately.
The goods calculator has two views: The Simple view shows only time, number and efficiency per building. You can simply type in the number of buildings and the individual productivities manually. Clicking the building icon also opens a list of all effects that increase the building's productivity.
In the complex view you can still set the desired number of buildings, but you now choose productivity by activating the bonuses available in the game (specialists, research, religious bonuses). These are now listed specifically for each building and can be switched on and off.
Bonus overview
Productivity bonuses in the calculator
In the complex view you can activate all effects that are linked to a building in the database:
- Specialists: up to three per building; for specialists with a legendary bonus you can choose between the normal and the legendary bonus. How to unlock it can be found in my Unlock Legendary Bonuses database.
- Research: There are also various discoveries that increase the productivity of certain buildings. Some of them are even repeatable research that you can upgrade multiple times.
- Religious bonuses: Many local worship effects increase the productivity of buildings, but also of entire production chains. The more belief you generate on an island, the stronger this effect becomes. There are 15 levels in total, which can be set with a slider in the complex view.
- Silo and aqueduct: These are optional extensions that additionally increase a building's production. Production bonuses are added to the base production, but connecting to a cistern raises the base production to 150%, so that all other bonuses become even stronger.
- Costs: Below each chain you will also find the sum of construction costs and upkeep, each for the number of buildings you actually have to build. An additional tooltip breaks down the costs per building and gives the total. The yield per minute is shown right at the respective building. This way you can always see immediately what investment building a goods chain requires.
How many buildings are enough?
How many buildings do I need? When is demand met?
This calculator does not show how many residents of a civilisation level are supplied by a production chain. However, you can find this out in the game itself in no time. Click your portrait at the top centre to open the statistics menu. There you will find an overview of produced goods (upper bar) and demanded goods (lower bar). If the upper bar is higher than the lower one, you are producing enough and there will be no bottlenecks. Note that this way you can check all buildings of a goods chain. You may have enough bakeries, for example, but too few mills, so the bottleneck is there.



If your goods chains span several islands, you can combine the production of several islands in the left menu and so compare better whether enough is being produced.
Note: Did you discover an error in the Anno 117 Goods Calculator or would you like additional features? Then contact me and let me know.
FAQ
Frequently asked questions about the Anno 117 Goods Calculator
What do I need a goods calculator for in Anno 117?
A goods calculator shows you how many buildings of a production chain fit together so that they all run efficiently and no bottlenecks arise due to the different production times. This way you plan islands and supply chains before you build, and save space, materials and upkeep.
How many buildings do I need for a goods chain?
That depends on the processing times of the individual buildings. The calculator forms the ratio of these times and shows you the smallest matching combination. With your own target number for one building, the number of the remaining buildings is dynamically adjusted and optimised.
How do specialists, discoveries and religious effects affect production?
Some increase the building's productivity and thereby shorten the effective production time. The calculator adds up the values of all active bonuses and automatically adjusts the building's efficiency. All other buildings in the chain are then optimised as well.
How many specialists can I use per building?
In the goods calculator as well as in Anno 117 itself, you can activate up to three specialists per building at the same time by equipping them in an Officium. For specialists with a legendary bonus, the second click adds the legendary value and the third click removes the specialist again.
What do silo and aqueduct do?
A silo increases the productivity of a matching building by 100 percent, while an aqueduct raises base production to 150 percent. Both are optional extensions for various buildings and can be switched on individually in the calculator.
Help
Latium Anno 117 region
Infrastructure
Timber
0:30
0:30
0:300t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Tiles
0:30
1:00
0:300t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Concrete
0:45
0:30
1:30
0:450t / min.
Active bonuses:
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Marble
1:00
1:30
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Mosaics
0:30
0:45
1:00
2:00
0:300t / min.
Active bonuses:
0:450t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Sails
0:30
1:30
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Ropes
1:00
2:00
1:000t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Weapons
0:30
1:00
1:30
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Armour
0:30
1:00
0:30
0:30
1:00
1:30
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Liberti
Sardines
1:00
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Porridge
1:00
1:00
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Tunics
1:00
1:00
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Pileus
0:30
1:00
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Plebeians
Bread
1:00
0:20
1:00
1:000t / min.
Active bonuses:
Religion:
0:200t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Garum
1:00
0:30
1:30
1:000t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Soap
2:00
0:30
1:00
1:00
2:000t / min.
Active bonuses:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Sandals
0:30
0:30
1:00
2:00
0:300t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Amphorae
0:30
1:00
1:00
0:300t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Olive Oil
2:00
1:30
2:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Eques
Horses
2:00
2:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Wine
1:30
0:45
0:45
1:300t / min.
Active bonuses:
Religion:
0:450t / min.
Active bonuses:
Religion:
0:450t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Writing Tables
1:30
0:45
2:00
1:300t / min.
Active bonuses:
0:450t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Statuettes
1:00
3:00
1:000t / min.
Active bonuses:
Religion:
3:000t / min.
Active bonuses:
Upkeep:
Construction:
Togas
1:30
2:00
1:30
2:00
1:00
1:300t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Fine Glass
0:45
1:00
0:45
1:30
2:00
0:450t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
0:450t / min.
Active bonuses:
1:300t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Patricians
Oysters with Caviar
1:30
1:30
0:45
1:00
1:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
0:450t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Loungers
1:30
1:30
1:30
2:00
1:30
2:00
1:300t / min.
Active bonuses:
1:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Necklaces
0:45
4:00
2:30
1:00
1:30
0:450t / min.
Active bonuses:
Religion:
4:000t / min.
Active bonuses:
2:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Latrunculi Set
4:00
2:30
1:00
1:30
1:00
1:30
4:000t / min.
Active bonuses:
2:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
1:300t / min.
Active bonuses:
1:000t / min.
Active bonuses:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Lyres
0:30
1:30
1:30
4:00
2:30
1:00
1:00
1:00
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
1:300t / min.
Active bonuses:
4:000t / min.
Active bonuses:
2:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
1:000t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Albion Anno 117 region
Infrastructure
Timber
0:30
0:30
0:300t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Wattle & Daub
1:00
1:30
1:00
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Tiles
1:30
1:00
1:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Concrete
0:45
0:30
1:30
0:450t / min.
Active bonuses:
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Granite
0:45
2:00
0:450t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Sails
0:30
1:30
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Ropes
1:00
2:00
1:000t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Weapons
0:30
1:00
1:30
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Armour
0:30
1:00
0:30
0:30
1:00
1:30
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Waders
Eels
1:00
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Cockles
0:45
0:450t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Reed Shoes
1:00
2:00
1:000t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Tunics
1:00
1:00
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Smiths
Cheese
2:00
1:00
2:000t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Beer
1:00
0:30
1:00
1:000t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Trousers
0:30
1:00
1:30
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Drinking Horns
0:30
2:00
1:00
0:300t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Torcs
0:30
1:30
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Ceremonial Shields
1:00
0:30
0:30
1:00
1:30
1:000t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Aldermen
Roast Beef
1:30
2:00
1:00
1:300t / min.
Active bonuses:
2:000t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Cloaks
0:30
1:00
0:30
1:30
1:00
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Fur Hats
1:30
1:30
1:00
2:00
1:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
1:000t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Chariots
1:30
0:30
1:00
1:30
2:00
1:300t / min.
Active bonuses:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Mercators
Bread
1:00
1:00
1:00
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Sausages
0:30
1:30
1:00
0:300t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Brooches
0:30
1:00
2:00
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:
Amphorae
1:30
1:00
1:00
1:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
Upkeep:
Construction:
Nobles
Horses
2:00
2:000t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Bord Tongues in Aspic
1:30
2:00
0:30
1:00
1:30
1:300t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Wigs
2:00
1:30
1:00
2:00
1:30
2:000t / min.
Active bonuses:
Religion:
1:300t / min.
Active bonuses:
1:000t / min.
Active bonuses:
Religion:
2:000t / min.
Active bonuses:
1:300t / min.
Active bonuses:
Upkeep:
Construction:
Wine
3:00
0:45
0:45
3:000t / min.
Active bonuses:
Religion:
0:450t / min.
Active bonuses:
Religion:
0:450t / min.
Active bonuses:
Religion:
Upkeep:
Construction:
Handmirrors
0:45
0:30
1:00
2:00
0:450t / min.
Active bonuses:
Religion:
0:300t / min.
Active bonuses:
Religion:
1:000t / min.
Active bonuses:
2:000t / min.
Active bonuses:
Upkeep:
Construction:

