Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Jeweller Latium | All info, bonuses & items | Anno 117 Buildings
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General information on the building Jeweller
The building Jeweller of the Anno 117 world
Latium belongs to the category Artisinal Studio.
Other buildings in this building class include, for example
Kosmetician ,
Narcissium and
Wig Maker .
It is available from the civilisation level
Patricians.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: Prestige (+3) and
Fire Safety (-2).
The construction costs of the building are 1
Timber, 3
Concrete, 3
Marble and 3
Mosaics.
To operate it, it requires 48
Denarii and 6
Patricians.
Jeweller requires an area of 4×4 fields on the standard grid, and on the diagonal grid (45°) it is 6×6 fields.
Output goods of the building Jeweller
The building Jeweller produces the good Necklaces, which belongs to the category
Needs belongs to.
It is available from the civilisation levels
Patricians (
Latium, 750 requires) and
Gymnasiarchs (
Aegyptus, 700 requires).
The purchase price is
396 Denarii, the sale price
158 Denarii.
It affects the following attributes:
Income (+6) and
Prestige (+2).
Necklaces can be improved by the specialist
Brass-Necked Pashedu improved.
Input goods of the building Jeweller
The building Jeweller requires the following goods for production Minerals and
Gold.
The good Minerals belongs to the category
Raw Materials.
It is available from the civilisation levels
Eques (
Latium, 500 requires) and
Gymnasiarchs (
Aegyptus).
The purchase price is
30 Denarii, the sale price
12 Denarii.
It is produced in
Mineral Quarry (
Latium) and
Mineral Quarry (
Aegyptus) produced.
It is also required by
Mineral Crusher (
Latium),
Mineral Crusher (
Aegyptus) and
Jeweller (
Aegyptus).
Minerals can be improved by the specialist
Mud Sifter verbessert werden.Folgende religiöse Effekte können für Minerals unlocked:
Lava Forge.
The good Gold belongs to the category
Intermediate Goods.
It is available from the civilisation levels
Patricians (
Latium, 750 requires) and
Gymnasiarchs (
Aegyptus, 700 requires).
The purchase price is
216 Denarii, the sale price
86 Denarii.
It is produced in
Goldsmith (
Latium) and
Goldsmith (
Aegyptus) produced.
It is also required by
Gilder (
Latium),
Jeweller (
Aegyptus) and
Locksmith (
Aegyptus).
Gold can be improved by the specialist
The One Who Walks In Sands of Amenthes verbessert werden.Folgende religiöse Effekte können für Gold unlocked:
Ignis Primigenii.
All research for the building Jeweller
Jeweller can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Buildings that consume Fuel can run for longer on the same amount of Fuel. | Grants Effect: Coal-dependant Buildings: |
||
| Buildings that consume Fuel can run for longer on the same amount of Fuel. |
Grants Effect: Coal-dependant Buildings: |
All specialist items for the building Jeweller
Jeweller can be improved by the following specialists:
Iocasta, Breaker of Harmonia's Curse
Heroic
Residences on Island:
Prestige from Brooches, if supplied
+2
Belief from Brooches, if supplied
+2
Jeweller in range:
Bronze replaces Gold
Prestige Area effect
+1
Belief Area effect
+2
Jeweller in range:
Bronze replaces Gold
Belief Area effect
+3
Boost Unlock
Have an alliance with Concordia.
Sources
Guest
20k
Religion
Tausret Of the Burning Eye
Heroic
Coal-dependent Buildings on Island:
Fuel efficiency
+100%
Happiness Area effect
-1
Armouries in range:
Productivity
+50%
Upkeep Cost
-35%
Armouries in range:
Productivity
+35%
Upkeep Cost
-15%
Boost Unlock
Establish at least 25 trade routes.
Sources
Guest
16k
Military
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy