Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Sandal Maker Latium | All info, bonuses & items | Anno 117 Buildings

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General information on the building Sandal Maker

The building Sandal MakerSandal Maker of the Anno 117 world LatiumLatium belongs to the category Clothier. Other buildings in this building class include, for example HosierHosier (AlbionAlbion), Shoe WeaverShoe Weaver (AlbionAlbion) and Loom WeaveryLoom Weavery (LatiumLatium). It is available from the civilisation level PlebeiansPlebeians.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: IncomeIncome (+1). The construction costs of the building are 2 TimberTimber and 2 TilesTiles. To operate it, it requires 12 DenariiDenarii and 3 PlebeiansPlebeians. Sandal Maker requires an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.


Output goods of the building Sandal Maker

The building Sandal Maker produces the good SandalsSandals, which belongs to the category NeedsNeeds belongs to. It is available from the civilisation level PlebeiansPlebeians (LatiumLatium, 200 requires). The purchase price is purchase price82 Denarii, the sale price sale price32 Denarii. It affects the following attributes: PopulationPopulation (+1) and IncomeIncome (+2). Sandals can be improved by the specialists Arruns Spedius Fastus, Sutor Supra CrepidamArruns Spedius Fastus, Sutor Supra Crepidam and Festina LacerFestina Lacer improved. The following religious effects can be unlocked for Sandals unlocked: ArmamentumArmamentum.


Input goods of the building Sandal Maker

The building Sandal Maker requires the good LeatherLeather, which belongs to the category Intermediate GoodsIntermediate Goods belongs to. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium, 200 requires). The purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. It is produced in TanneryTannery (LatiumLatium) and TanneryTannery (AlbionAlbion) produced. It is also required by ArmourerArmourer (LatiumLatium) and ArmourerArmourer (AlbionAlbion). The following religious effects can be unlocked for Leather unlocked: ArmamentumArmamentum.


All religious effects for the building Sandal Maker

Sandal Maker can be improved by the following god bonuses:

NameGodDescriptionEffects
ArmamentumArmamentum MarsMars
Local bonus
Increased production of Armour Chain, Sandals Chain, Weapons Chain Productivity +(10-150)%

All specialist items for the building Sandal Maker

Sandal Maker can be improved by the following specialists:

Iphitus of Iolia, Nessusblood Chitonist

Heroic

Iphitus of Iolia, Nessusblood Chitonist

Clothiers on Island:

Workforce NeededWorkforce Needed

+75%

Population Area effectPopulation Area effect

+1

Income Area effectIncome Area effect

+1

Spinners in range:

Additional 1t Cloth every 8 cyclesAdditional 1t Cloth every 8 cycles

Prestige Area effectPrestige Area effect

+3

Spinners in range:

Additional 1t Cloth every 10 cyclesAdditional 1t Cloth every 10 cycles

Prestige Area effectPrestige Area effect

+2

Boost Unlock

UnlockBuild at least 20 clothiers on your island.

Sources

Guest

Prestige5k

FinanceFinance

Tiranna, Dyed-In-The-Wool Polychromist

Heroic

Tiranna, Dyed-In-The-Wool Polychromist

Clothiers on Island:

Workforce NeededWorkforce Needed

-35%

Prestige Area effectPrestige Area effect

+1

Loom Weavery in range:

ProductivityProductivity

+50%

Upkeep CostUpkeep Cost

-35%

Additional 1t Tyrian Purple every 2 cyclesAdditional 1t Tyrian Purple every 2 cycles

Loom Weavery in range:

Pigments replaces Tyrian PurplePigments replaces Tyrian Purple

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-15%

Additional 1t Pigments every 2 cyclesAdditional 1t Pigments every 2 cycles

Boost Unlock

UnlockEstablish at least 25 trade routes.

Sources

Guest

Prestige16k

CivicCivic

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy


Frequently asked questions about the Anno 117 building Sandal Maker

The construction of the building Sandal Maker costs in Anno 117 2 TimberTimber and 2 TilesTiles. Operating the building Sandal Maker requires in Anno 117 12 DenariiDenarii and 3 PlebeiansPlebeians .
The building Sandal Maker is available in Anno 117 from the civilisation level PlebeiansPlebeians. You need 200 residents of this type to unlock the building.
The building Sandal Maker requires in Anno 117 an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.
The building Sandal Maker produce and require? produces in Anno 117 SandalsSandals. The good Sandals belongs to the category NeedsNeeds. It is available from the civilisation level PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price82 Denarii, the sale price sale price32 Denarii. It affects the following attributes: PopulationPopulation (+1) and IncomeIncome (+2). For this, the building requires Sandal Maker LeatherLeather. The good Leather belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building TanneryTannery and is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price34 Denarii, the sale price sale price13 Denarii.
For the building Sandal Maker you can unlock the following religious effects in Anno 117: ArmamentumArmamentum (Mars).
For the building Sandal Maker there are a total of 7 specialist items in Anno 117: Iphitus of Iolia, Nessusblood ChitonistIphitus of Iolia, Nessusblood Chitonist (heroic); Tiranna, Dyed-In-The-Wool PolychromistTiranna, Dyed-In-The-Wool Polychromist (heroic); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Brian na gCapallín, Scathing SatiristBrian na gCapallín, Scathing Satirist (epic); Sole SurvivorSole Survivor (rare); MeasurerMeasurer (common); and TawerTawer (common).