Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Tannery Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Tannery

The building TanneryTannery of the Anno 117 world AlbionAlbion belongs to the category Upholsterer. Other buildings in this building class include, for example WeaverWeaver (LatiumLatium), RopemakerRopemaker (LatiumLatium) and StringerStringer (LatiumLatium). It is available from the civilisation level MercatorsMercators.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: HappinessHappiness (-2). The construction costs of the building are 2 TimberTimber and 2 TilesTiles. To operate it, it requires 10 DenariiDenarii and 3 MercatorsMercators. Tannery requires an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.


Output goods of the building Tannery

The building Tannery produces the good LeatherLeather, which belongs to the category Intermediate GoodsIntermediate Goods belongs to. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium, 200 requires). The purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. It is required by Sandal MakerSandal Maker (LatiumLatium), ArmourerArmourer (LatiumLatium) and ArmourerArmourer (AlbionAlbion). The following religious effects can be unlocked for Leather unlocked: ArmamentumArmamentum.


Input goods of the building Tannery

The building Tannery requires the following goods for production WoodWood and PigsPigs.

The good WoodWood belongs to the category Raw MaterialsRaw Materials. It is available from the civilisation levels WadersWaders (AlbionAlbion) and LibertiLiberti (LatiumLatium). The purchase price is purchase price4 Denarii, the sale price sale price1 Denarii. It is produced in WoodcutterWoodcutter (LatiumLatium) and WoodcutterWoodcutter (AlbionAlbion) produced. It is also required by SawmillSawmill (LatiumLatium), Chassis BuilderChassis Builder (AlbionAlbion) and SawmillSawmill (AlbionAlbion). The following religious effects can be unlocked for Wood unlocked: ArmamentumArmamentum, Tree RhizomeTree Rhizome and Wild NatureWild Nature.

The good PigsPigs belongs to the category AgricultureAgriculture. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium, 200 requires). The purchase price is purchase price6 Denarii, the sale price sale price2 Denarii. It is produced in Pig FarmPig Farm (LatiumLatium) and Pig FarmPig Farm (AlbionAlbion) produced. It is also required by TanneryTannery (LatiumLatium), RendererRenderer (LatiumLatium), SalsiciumSalsicium (AlbionAlbion) and RendererRenderer (AlbionAlbion). The following religious effects can be unlocked for Pigs unlocked: ArmamentumArmamentum, Potnia TheronPotnia Theron and SiloSilo.


All religious effects for the building Tannery

Tannery can be improved by the following god bonuses:

NameGodDescriptionEffects
ArmamentumArmamentum MarsMars
Local bonus
Increased production of Armour Chain, Sandals Chain, Weapons Chain Productivity +(10-150)%

All specialist items for the building Tannery

Tannery can be improved by the following specialists:

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Proseita Weorthan, of the Cushioned Chariot

Epic

Proseita Weorthan, of the Cushioned Chariot

Upholsterers in range:

Workforce NeededWorkforce Needed

-40%

Upkeep CostUpkeep Cost

-80%

HappinessHappiness

+8

Sources

Guest Research(1)

Denarii100k

CultureCulture

The HippodromeThe Hippodrome DLC

Kibisisist

Rare

Kibisisist

Tannery in range:

Income Area effectIncome Area effect

+1

Sources

Guest Quests(14) Festivals(6) Traders(6)

Denarii18k

FinanceFinance


Frequently asked questions about the Anno 117 building Tannery

The construction of the building Tannery costs in Anno 117 2 TimberTimber and 2 TilesTiles. Operating the building Tannery requires in Anno 117 10 DenariiDenarii and 3 MercatorsMercators .
The building Tannery is available in Anno 117 from the civilisation level MercatorsMercators.
The building Tannery requires in Anno 117 an area of 3×4 fields on the standard grid, and on the diagonal grid (45°) it is 4×6 fields.
The building Tannery produce and require? produces in Anno 117 LeatherLeather. The good Leather belongs to the category Intermediate GoodsIntermediate Goods. It is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price34 Denarii, the sale price sale price13 Denarii. For this, the building requires Tannery WoodWood and PigsPigs. The good Wood belongs to the category Raw MaterialsRaw Materials. It is produced in Anno 117 in the building WoodcutterWoodcutter and is available from the civilisation levels WadersWaders (AlbionAlbion) and LibertiLiberti (LatiumLatium). Its purchase price is purchase price4 Denarii, the sale price sale price1 Denarii. The good Pigs belongs to the category AgricultureAgriculture. It is produced in Anno 117 in the building Pig FarmPig Farm and is available from the civilisation levels MercatorsMercators (AlbionAlbion) and PlebeiansPlebeians (LatiumLatium). Its purchase price is purchase price6 Denarii, the sale price sale price2 Denarii.
For the building Tannery you can unlock the following religious effects in Anno 117: ArmamentumArmamentum (Mars).
For the building Tannery there are a total of 4 specialist items in Anno 117: Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Proseita Weorthan, of the Cushioned ChariotProseita Weorthan, of the Cushioned Chariot (epic); KibisisistKibisisist (rare); and Lamellary ArmourerLamellary Armourer (rare).