Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Weaponsmith Latium | All info, bonuses & items | Anno 117 Buildings
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General information on the building Weaponsmith
The building Weaponsmith of the Anno 117 world
Latium belongs to the category Armoury.
Other buildings in this building class include, for example
Armourer (
Latium).
It is available from the civilisation level
Plebeians.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: Income (+1) and
Fire Safety (-2).
The construction costs of the building are 1
Timber and 3
Tiles.
To operate it, it requires 16
Denarii and 5
Plebeians.
Weaponsmith requires an area of 4×4 fields on the standard grid, and on the diagonal grid (45°) it is 6×6 fields.
Output goods of the building Weaponsmith
The building Weaponsmith produces the good Weapons, which belongs to the category
Construction Material belongs to.
It is available from the civilisation levels
Smiths (
Albion) and
Plebeians (
Latium, 100 requires).
The purchase price is
74 Denarii, the sale price
29 Denarii.
The following religious effects can be unlocked for Weapons unlocked:
Armamentum.
Input goods of the building Weaponsmith
The building Weaponsmith requires the good Iron, which belongs to the category
Intermediate Goods belongs to.
It is available from the civilisation levels
Smiths (
Albion) and
Plebeians (
Latium, 100 requires).
The purchase price is
26 Denarii, the sale price
10 Denarii.
It is produced in
Furnace (
Latium) and
Furnace (
Albion) produced.
It is also required by
Armourer (
Latium),
Weaponsmith (
Albion) and
Armourer (
Albion).
The following religious effects can be unlocked for Iron unlocked:
Armamentum and
Ignis Primigenii.
All religious effects for the building Weaponsmith
Weaponsmith can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Armour Chain, Sandals Chain, Weapons Chain | Productivity +(10-150)% |
All research for the building Weaponsmith
Weaponsmith can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Buildings that consume Fuel can run for longer on the same amount of Fuel. | Grants Effect: Coal-dependant Buildings: |
||
| Buildings that consume Fuel can run for longer on the same amount of Fuel. |
Grants Effect: Coal-dependant Buildings: |
All specialist items for the building Weaponsmith
Weaponsmith can be improved by the following specialists:
Boriolanus, Of Siege-Weathered Courage
Heroic
Barracks, Equitum Campus, Shipyards, Siege Workshop on Island:
Workforce Needed
+50%
Construction speed
+50%
Recruitment Speed
+50%
Armouries in range:
Workforce Needed
+20%
Productivity
+60%
Prestige Area effect
+2
Income Area effect
+2
Armouries in range:
Workforce Needed
+25%
Productivity
+45%
Prestige Area effect
+2
Income Area effect
+1
Boost Unlock
Dedicate your island to the god Mars.
Sources
Guest
12k
Military
Aun, Proselyte of Mars Loucetius
Legendary
Armouries in range:
Fuel efficiency
+50%
Productivity
+20%
Upkeep Cost
-50%
Additional 1t every 10 cycles
Belief Area effect
+3
Armouries in range:
Fuel efficiency
+35%
Productivity
+10%
Upkeep Cost
-25%
Belief Area effect
+1,5
Boost Unlock
Be at war.
Sources
Guest Research(1) Festivals(9)
600k
Religion
Favillus, Survivor of Sands and Sandals
Legendary
Armouries, Smelters in range:
Fuel efficiency
+50%
Productivity
+45%
Fire Safety Area effect
+1,5
Armouries, Smelters in range:
Fuel efficiency
+35%
Productivity
+35%
Fire Safety Area effect
+1
Boost Unlock
Dedicate your island to the god Mars.
Sources
Decision(1)
500k
Economy