Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Herb Garden Albion | All info, bonuses & items | Anno 117 Buildings
Found an error? Please report errors.
General information on the building Herb Garden
The building Herb Garden of the Anno 117 world
Albion belongs to the category Plantation.
Other buildings in this building class include, for example
Vineyard (
Latium),
Olive Grower (
Latium) and
Lavender Farm (
Latium).
It is available from the civilisation level
Mercators.
For it to be built or to function correctly, certain requirements must be met:
The island must have the fertility for
Herbs so that it can produce goods.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: Health (+1).
The construction costs of the building are 1
Timber and 2
Tiles.
To operate it, it requires 6
Denarii and 3
Waders.
Herb Garden requires an area of 3×3 fields on the standard grid, and on the diagonal grid (45°) it is 4×4 fields.
It also requires the modules 60x
Herb Fields.
Output goods of the building Herb Garden
The building Herb Garden produces the good Herbs, which belongs to the category
Agriculture belongs to.
It is available from the civilisation level
Mercators (
Albion).
The purchase price is
18 Denarii, the sale price
7 Denarii.
It is required by
Salsicium (
Albion).
The following religious effects can be unlocked for Herbs unlocked:
Vervactor's Plough.
All religious effects for the building Herb Garden
Herb Garden can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Global bonus |
All farms, ranches and plantations support up to 50% more field modules, increasing productivity by up to 50%. | Cultivation area +50% Productivity +50% |
All research for the building Herb Garden
Herb Garden can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Allows all plantations to benefit from irrigation via aqueducts, increasing their productivity. |
Unlocks: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Herb Garden
Herb Garden can be improved by the following specialists:
Cattín, Apothegmatic Apothecary
Legendary
Plantations in range:
Productivity
+35%
Additional 1t Herbs every 8 cycles
Health Area effect
+2
Plantations in range:
Productivity
+25%
Additional 1t Herbs every 10 cycles.
Health Area effect
+1
Boost Unlock
Be at peace with Voada.
Sources
Guest Quests(1) Traders(2)
600k
Nature
Lorana, Herbalist of Fable
Legendary
Herb Garden in range:
Productivity
+50%
Additional fertility: Herbs Fertility
+100%
Herb Garden in range:
Productivity
+25%
Additional fertility: Herbs Fertility
+100%
Boost Unlock
Have an alliance with Concordia.
Sources
Traders(1)
200
Nature
Prophecies of Ash DLC
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy