Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Tin Mine Aegyptus | All info, bonuses & items | Anno 117 Buildings
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General information on the building Tin Mine
The building Tin Mine of the Anno 117 world
Aegyptus belongs to the category Mine.
Other buildings in this building class include, for example
Coal Mine ,
Iron Mine and
Silver Mine .
It is available from the civilisation level
Chanters and belongs to the DLC “
Dawn of the Delta”.
For it to be built or to function correctly, certain requirements must be met:
1.
It can only be built at a Mountain Slot built.
2.
The island requires a raw material deposit for
Tin Orefor it to be able to produce goods.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: Health (-2).
The construction costs of the building are 2
Mud Bricks and 2
Limestone Bricks.
To operate it, it requires 4
Denarii and 5
Potter.
Tin Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
Output goods of the building Tin Mine
The building Tin Mine produces the good Tin Ore, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation levels
Smiths (
Albion, 200 requires) and
Chanters (
Aegyptus, 750 requires).
The purchase price is
4 Denarii, the sale price
1 Denarii.
It is required by
Horner (
Albion),
Bronze Smelter (
Albion) and
Bronze Smelter (
Aegyptus).
The following religious effects can be unlocked for Tin Ore unlocked:
Lava Forge.
All specialist items for the building Tin Mine
Tin Mine can be improved by the following specialists:
Lar Syracus, Minedriver
Legendary
Mines in range:
Workforce Needed
-90%
Upkeep Cost
-90%
Income Area effect
+10
Health Area effect
-3
Happiness Area effect
-3
Mines in range:
Workforce Needed
-75%
Upkeep Cost
-75%
Income Area effect
+6
Health Area effect
-2
Happiness Area effect
-2
Boost Unlock
Build at least 12 markets on your island.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Minas Órlámh, the Gilted Touch
Legendary
Mines in range:
Income
+150
Productivity
+35%
Additional 1t Gold Ore every 8 cycles
Mines in range:
Income
+100
Productivity
+25%
Additional 1t Gold Ore every 10 cycles
Boost Unlock
Have a balance of at least 1,000,000.
Sources
Guest Research(1) Festivals(6)
600k
Finance