Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Weaponsmith Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Weaponsmith

The building WeaponsmithWeaponsmith of the Anno 117 world AlbionAlbion belongs to the category Armoury. Other buildings in this building class include, for example ArmourerArmourer . It is available from the civilisation level SmithsSmiths.

It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: IncomeIncome (+1) and Fire SafetyFire Safety (-2). The construction costs of the building are 1 TimberTimber and 3 TilesTiles. To operate it, it requires 16 DenariiDenarii and 5 WadersWaders. Weaponsmith requires an area of 4×4 fields on the standard grid, and on the diagonal grid (45°) it is 6×6 fields.


Output goods of the building Weaponsmith

The building Weaponsmith produces the good WeaponsWeapons, which belongs to the category Construction MaterialConstruction Material belongs to. It is available from the civilisation levels SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 100 requires) and PotterPotter (AegyptusAegyptus, 75 requires). The purchase price is purchase price84 Denarii, the sale price sale price33 Denarii. The following religious effects can be unlocked for Weapons unlocked: ArmamentumArmamentum.


Input goods of the building Weaponsmith

The building Weaponsmith requires the good IronIron, which belongs to the category Intermediate GoodsIntermediate Goods belongs to. It is available from the civilisation levels SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium, 100 requires) and PotterPotter (AegyptusAegyptus, 75 requires). The purchase price is purchase price30 Denarii, the sale price sale price12 Denarii. It is produced in FurnaceFurnace (LatiumLatium), FurnaceFurnace (AlbionAlbion) and FurnaceFurnace (AegyptusAegyptus) produced. It is also required by WeaponsmithWeaponsmith (LatiumLatium), ArmourerArmourer (LatiumLatium), ArmourerArmourer (AlbionAlbion), WeaponsmithWeaponsmith (AegyptusAegyptus) and ArmourerArmourer (AegyptusAegyptus). The following religious effects can be unlocked for Iron unlocked: ArmamentumArmamentum and Ignis PrimigeniiIgnis Primigenii.


All religious effects for the building Weaponsmith

Weaponsmith can be improved by the following god bonuses:

NameGodDescriptionEffects
ArmamentumArmamentum MarsMars
Local bonus
Increased production of Armour Chain, Sandals Chain, Weapons Chain Productivity +(10-150)%

All research for the building Weaponsmith

Weaponsmith can be improved by the following discoveries in the research tree:

NameCategoryDescriptionEffects
Gobannus-Model BellowsGobannus-Model Bellows EconomyEconomy
KnowledgeCosts: 750k
Buildings that consume Fuel can run for longer on the same amount of Fuel. Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +30%
Better BellowsBetter Bellows EconomyEconomy
KnowledgeCosts: 4k
Buildings that consume Fuel can run for longer on the same amount of Fuel.
UnlockChoose the Roman path in Albion and host Mercators in your realm.
Grants Effect:
Coal-dependant Buildings:
Fuel efficiencyFuel efficiency +20%

All specialist items for the building Weaponsmith

Weaponsmith can be improved by the following specialists:

Boriolanus, Of Siege-Weathered Courage

Heroic

Boriolanus, Of Siege-Weathered Courage

Barracks, Equitum Campus, Shipyards, Siege Workshop on Island:

Workforce NeededWorkforce Needed

+50%

Ship construction speedShip construction speed

+50%

Recruitment SpeedRecruitment Speed

+50%

Armouries in range:

Workforce NeededWorkforce Needed

+20%

ProductivityProductivity

+60%

Prestige Area effectPrestige Area effect

+2

Income Area effectIncome Area effect

+2

Armouries in range:

Workforce NeededWorkforce Needed

+25%

ProductivityProductivity

+45%

Prestige Area effectPrestige Area effect

+2

Income Area effectIncome Area effect

+1

Boost Unlock

UnlockDedicate your island to the god Mars.

Sources

Guest

Prestige12k

MilitaryMilitary

Tausret Of the Burning Eye

Heroic

Tausret Of the Burning Eye

Coal-dependent Buildings on Island:

Fuel efficiencyFuel efficiency

+100%

Happiness Area effectHappiness Area effect

-1

Armouries in range:

ProductivityProductivity

+50%

Upkeep CostUpkeep Cost

-35%

Armouries in range:

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-15%

Boost Unlock

UnlockEstablish at least 25 trade routes.

Sources

Guest

Prestige16k

MilitaryMilitary

Aun, Proselyte of Mars Loucetius

Legendary

Aun, Proselyte of Mars Loucetius

Armouries in range:

Fuel efficiencyFuel efficiency

+50%

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-50%

Additional 1t every 10 cyclesAdditional 1t every 10 cycles

Belief Area effectBelief Area effect

+3

Armouries in range:

Fuel efficiencyFuel efficiency

+35%

ProductivityProductivity

+10%

Upkeep CostUpkeep Cost

-25%

Belief Area effectBelief Area effect

+1,5

Boost Unlock

UnlockBe at war.

Sources

Guest Research(1) Festivals(9)

Denarii600k

ReligionReligion


Frequently asked questions about the Anno 117 building Weaponsmith

The construction of the building Weaponsmith costs in Anno 117 1 TimberTimber and 3 TilesTiles. Operating the building Weaponsmith requires in Anno 117 16 DenariiDenarii and 5 WadersWaders .
The building Weaponsmith is available in Anno 117 from the civilisation level SmithsSmiths. In addition, the building requires Weaponsmith Charcoal as fuel.
The building Weaponsmith requires in Anno 117 an area of 4×4 fields on the standard grid, and on the diagonal grid (45°) it is 6×6 fields.
The building Weaponsmith produce and require? produces in Anno 117 WeaponsWeapons. The good Weapons belongs to the category Construction MaterialConstruction Material. It is available from the civilisation levels SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price84 Denarii, the sale price sale price33 Denarii. For this, the building requires Weaponsmith IronIron. The good Iron belongs to the category Intermediate GoodsIntermediate Goods. It is produced in Anno 117 in the building FurnaceFurnace and is available from the civilisation levels SmithsSmiths (AlbionAlbion), PlebeiansPlebeians (LatiumLatium) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price30 Denarii, the sale price sale price12 Denarii.
For the building Weaponsmith you can unlock the following religious effects in Anno 117: ArmamentumArmamentum (Mars).
The building Weaponsmith can be improved in Anno 117 with the following discoveries in the research tree: Gobannus-Model BellowsGobannus-Model Bellows and Better BellowsBetter Bellows.
For the building Weaponsmith there are a total of 11 specialist items, for example Boriolanus, Of Siege-Weathered CourageBoriolanus, Of Siege-Weathered Courage (heroic); Tausret Of the Burning EyeTausret Of the Burning Eye (heroic); Aun, Proselyte of Mars LoucetiusAun, Proselyte of Mars Loucetius (legendary); Favillus, Survivor of Sands and SandalsFavillus, Survivor of Sands and Sandals (legendary); Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Scorpio Africanus Minor, Legally Distinct GeneralScorpio Africanus Minor, Legally Distinct General (legendary) and 5 more.