Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Charcoal Burner Latium | All info, bonuses & items | Anno 117 Buildings
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General information on the building Charcoal Burner
The building Charcoal Burner of the Anno 117 world
Latium belongs to the category Forest Camp.
Other buildings in this building class include, for example
Sandarac Nursery (
Latium),
Woodcutter (
Latium) and
Resin Trapper (
Latium).
It is available from the civilisation level
Plebeians.
For it to be built or to function correctly, certain requirements must be met:
It must be placed in a Forest Area placed.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: Health (-3) and
Fire Safety (-3).
The construction costs of the building are 3
Timber.
To operate it, it requires 8
Denarii and 4
Plebeians.
Charcoal Burner requires an area of 5×6 fields on the standard grid, and on the diagonal grid (45°) it is 7×8 fields.
Output goods of the building Charcoal Burner
The building Charcoal Burner produces the good Charcoal, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation levels
Mercators (
Albion) and
Plebeians (
Latium).
The purchase price is
8 Denarii, the sale price
3 Denarii.
Charcoal can be improved by the specialists
Aneirin Gwawdrydd, Smith Weard,
Aun, Proselyte of Mars Loucetius,
Favillus, Survivor of Sands and Sandals and
Zorsines, Sarmatian Swordshaper improved.
The following religious effects can be unlocked for Charcoal unlocked:
Armamentum,
Tree Rhizome and
Lava Forge.
In addition, Charcoal can be upgraded with the following discoveries:
Gobannus-Model Bellows and
Better Bellows.
All religious effects for the building Charcoal Burner
Charcoal Burner can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Armour Chain, Sandals Chain, Weapons Chain | Productivity +(10-150)% | |
Global bonus |
Forestry production buildings produce all other forestry products in every third cycle in addition to their usual products. | Additional 1 t Wood every 3 cycles Additional 1 t Resin every 3 cycles Additional 1 t Charcoal every 3 cycles |
All research for the building Charcoal Burner
Charcoal Burner can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Charcoal Burners can harvest trees in meadows, rather than requiring a forest. |
Grants Effect: Charcoal Burners: |
All specialist items for the building Charcoal Burner
Charcoal Burner can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Sceilg, Eremitic Reductionist
Legendary
Forest Camps in range:
Required area
-60%
Productivity
+40%
Additional 1t every 8 cycles
Forest Camps in range:
Required area
-30%
Productivity
+30%
Additional 1t every 10 cycles
Boost Unlock
Accommodate fewer than 2,500 inhabitants on your island.
Sources
Guest Quests(14) Festivals(7) Traders(6)
600k
Economy
Chimneysweeper
Rare
Charcoal Burners in range:
Fire Safety Area effect
+1
Sources
Guest Quests(14) Festivals(5) Traders(6)
18k
Military