Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.

Greenhands Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Greenhands

The building GreenhandsGreenhands of the Anno 117 world AlbionAlbion belongs to the category Extractor. Other buildings in this building class include, for example Tongue PluckerTongue Plucker (AlbionAlbion), Saltwort BurnerSaltwort Burner (AlbionAlbion) and Clay PitClay Pit (LatiumLatium). It is available from the civilisation level AldermenAldermen.

The construction costs of the building are 1 TimberTimber, 2 Wattle & DaubWattle & Daub and 1 GraniteGranite. To operate it, it requires 20 DenariiDenarii and 8 AldermenAldermen. Greenhands requires an area of 4×4 fields on the standard grid, and on the diagonal grid (45°) it is 6×6 fields.


Output goods of the building Greenhands

The building Greenhands produces the good Celtic GreenCeltic Green, which belongs to the category Intermediate GoodsIntermediate Goods belongs to. It is available from the civilisation level AldermenAldermen (AlbionAlbion, 500 requires). The purchase price is purchase price72 Denarii, the sale price sale price28 Denarii. It is required by Birrus StitcherBirrus Stitcher (AlbionAlbion). The following religious effects can be unlocked for Celtic Green unlocked: Arachne's SpindleArachne's Spindle.


Input goods of the building Greenhands

The building Greenhands requires the following goods for production Dye PlantsDye Plants and Copper OreCopper Ore.

The good Dye PlantsDye Plants belongs to the category AgricultureAgriculture. It is available from the civilisation level SmithsSmiths (AlbionAlbion, 125 requires). The purchase price is purchase price8 Denarii, the sale price sale price3 Denarii. It is produced in Weld FarmWeld Farm (AlbionAlbion) produced. It is also required by HosierHosier (AlbionAlbion) and ShieldbeaterShieldbeater (AlbionAlbion). The following religious effects can be unlocked for Dye Plants unlocked: Arachne's SpindleArachne's Spindle and Vervactor's PloughVervactor's Plough.

The good Copper OreCopper Ore belongs to the category Raw MaterialsRaw Materials. It is available from the civilisation level SmithsSmiths (AlbionAlbion, 125 requires). The purchase price is purchase price4 Denarii, the sale price sale price1 Denarii. It is produced in Copper MineCopper Mine (AlbionAlbion) produced. It is also required by Wire-TwisterWire-Twister (AlbionAlbion) and Bronze SmelterBronze Smelter (AlbionAlbion). The following religious effects can be unlocked for Copper Ore unlocked: Arachne's SpindleArachne's Spindle and Lava ForgeLava Forge.


All religious effects for the building Greenhands

Greenhands can be improved by the following god bonuses:

NameGodDescriptionEffects
Arachne's SpindleArachne's Spindle MinervaMinerva
Local bonus
Increased production of Tunics Chain, Togas Chain, Trousers Chain, Cloaks Chain Productivity +(10-150)%

All specialist items for the building Greenhands

Greenhands can be improved by the following specialists:

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Prime Mantler

Rare

Prime Mantler

Cloaks Chain in range:

ProductivityProductivity

+20%

Sources

Guest Quests(14) Festivals(5) Traders(6)

Denarii18k

NatureNature

Essentialist

Common

Essentialist

Extractors in range:

Workforce NeededWorkforce Needed

-25%

Upkeep CostUpkeep Cost

-50%

Sources

Quests(14) Festivals(9) Traders(6)

Denarii2k

ReligionReligion


Frequently asked questions about the Anno 117 building Greenhands

The construction of the building Greenhands costs in Anno 117 1 TimberTimber, 2 Wattle & DaubWattle & Daub and 1 GraniteGranite. Operating the building Greenhands requires in Anno 117 20 DenariiDenarii and 8 AldermenAldermen .
The building Greenhands is available in Anno 117 from the civilisation level AldermenAldermen. You need 500 residents of this type to unlock the building.
The building Greenhands requires in Anno 117 an area of 4×4 fields on the standard grid, and on the diagonal grid (45°) it is 6×6 fields.
The building Greenhands produce and require? produces in Anno 117 Celtic GreenCeltic Green. The good Celtic Green belongs to the category Intermediate GoodsIntermediate Goods. It is available from the civilisation level AldermenAldermen (AlbionAlbion). Its purchase price is purchase price72 Denarii, the sale price sale price28 Denarii. For this, the building requires Greenhands Dye PlantsDye Plants and Copper OreCopper Ore. The good Dye Plants belongs to the category AgricultureAgriculture. It is produced in Anno 117 in the building Weld FarmWeld Farm and is available from the civilisation level SmithsSmiths (AlbionAlbion). Its purchase price is purchase price8 Denarii, the sale price sale price3 Denarii. The good Copper Ore belongs to the category Raw MaterialsRaw Materials. It is produced in Anno 117 in the building Copper MineCopper Mine and is available from the civilisation level SmithsSmiths (AlbionAlbion). Its purchase price is purchase price4 Denarii, the sale price sale price1 Denarii.
For the building Greenhands you can unlock the following religious effects in Anno 117: Arachne's SpindleArachne's Spindle (Minerva).
For the building Greenhands there are a total of 3 specialist items in Anno 117: Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); Prime MantlerPrime Mantler (rare); and EssentialistEssentialist (common).