Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Barley Farm Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Barley Farm
The building Barley Farm of the Anno 117 world
Albion belongs to the category Arable Farm.
Other buildings in this building class include, for example
Hemp Farm (
Latium),
Flax Farm (
Latium) and
Oat Farm (
Latium).
It is available from the civilisation level
Smiths.
For it to be built or to function correctly, certain requirements must be met:
The island must have the fertility for
Barley so that it can produce goods.
The construction costs of the building are 2 Timber and 1
Wattle & Daub.
To operate it, it requires 4
Denarii and 3
Waders.
Barley Farm requires an area of 5×5 fields on the standard grid, and on the diagonal grid (45°) it is 7×7 fields.
It also requires the modules 120x
Barley Fields.
Output goods of the building Barley Farm
The building Barley Farm produces the good Barley, which belongs to the category
Agriculture belongs to.
It is available from the civilisation level
Smiths (
Albion).
The purchase price is
8 Denarii, the sale price
3 Denarii.
It is required by
Malthouse (
Albion).
The following religious effects can be unlocked for Barley unlocked:
Ceres Augusta and
Vervactor's Plough.
All religious effects for the building Barley Farm
Barley Farm can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Bread Chain, Porridge Chain, Wine Chain, Beer Chain, Olive Oil Chain | Productivity +(10-150)% | |
Global bonus |
All farms, ranches and plantations support up to 50% more field modules, increasing productivity by up to 50%. | Cultivation area +50% Productivity +50% |
All research for the building Barley Farm
Barley Farm can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Allows all farms to benefit from cistern irrigation, increasing their productivity. | Unlocks: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Barley Farm
Barley Farm can be improved by the following specialists:
Iacchus, Recondite Thyrsus-Bearer
Heroic
Lavender Grower on Island:
Additional 1t Flax every 4 cycles
Happiness Area effect
+1
Arable Farms in range:
Additional 1t Honeycombs every 5 cycles
Additional 1t Wine every 8 cycles
Arable Farms in range:
Additional 1t Honeycombs every 6 cycles
Additional 1t Wine every 10 cycles
Boost Unlock
Have a festival active.
Sources
Guest
6k
Nature
Casponia Casta, Sacerdos Cereris
Legendary
Arable Farms in range:
Productivity
+35%
Additional 1t Flax every 8 cycles
Belief Area effect
+2
Arable Farms in range:
Productivity
+25%
Additional 1t Flax every 10 cycles
Belief Area effect
+1
Boost Unlock
Produce 7,000 belief for the goddess Ceres.
Sources
Guest Research(1) Festivals(9)
600k
Religion
Nanna of the Golden Brew
Legendary
Barley Farm in range:
Productivity
+50%
Additional fertility: Barley Fertility
+100%
Barley Farm in range:
Productivity
+25%
Additional fertility: Barley Fertility
+100%
Boost Unlock
Have at least 100 beer in island storage.
Sources
Traders(1)
200
Nature
Prophecies of Ash DLC