Note: Update for Anno 117 „Dawn of the Delta“ DLC is in the works.
Iron Mine Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Iron Mine
The building Iron Mine of the Anno 117 world
Albion belongs to the category Mine.
Other buildings in this building class include, for example
Copper Mine (
Albion),
Gold Mine (
Latium) and
Tin Mine (
Albion).
It is available from the civilisation level
Smiths.
For it to be built or to function correctly, certain requirements must be met:
1.
It can only be built at a Mountain Slot built.
2.
The island requires a raw material deposit for
Iron Orefor it to be able to produce goods.
It has the following area effects, which influence the attributes of your island or of the buildings in its area of influence as follows: Health (-2).
The construction costs of the building are 2
Timber and 2
Tiles.
To operate it, it requires 10
Denarii and 5
Waders.
Iron Mine requires an area of 3×8 fields on the standard grid, and on the diagonal grid (45°) it is 4×11 fields.
Output goods of the building Iron Mine
The building Iron Mine produces the good Iron Ore, which belongs to the category
Raw Materials belongs to.
It is available from the civilisation levels
Smiths (
Albion) and
Plebeians (
Latium, 100 requires).
The purchase price is
10 Denarii, the sale price
4 Denarii.
It is required by
Furnace (
Latium) and
Furnace (
Albion).
The following religious effects can be unlocked for Iron Ore unlocked:
Armamentum and
Lava Forge.
All religious effects for the building Iron Mine
Iron Mine can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Armour Chain, Sandals Chain, Weapons Chain | Productivity +(10-150)% | |
Local bonus |
Increased production of all mines and quarries | Productivity +(10-150)% |
All research for the building Iron Mine
Iron Mine can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Allows Iron Mines to produce even without Iron Deposits, albeit with reduced productivity. | Grants Effect: All islands: |
||
| Increases the productivity of your Mines. | Grants Effect: Mines: |
||
| Allows all mines to benefit from hydraulics via aqueducts, increasing their productivity. |
Unlocks: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Iron Mine
Iron Mine can be improved by the following specialists:
Maio Turnus, Orichalcum-Clad Liberator
Heroic
Iron Mines on Island:
Additional 1t Gold Ore every 9 cycles
Additional 1t Copper Ore every 5 cycles
Additional 1t Silver Ore every 7 cycles
Shrine of Vulcan in range:
Prestige Area effect
+1
Population Area effect
+2
Shrine of Vulcan in range:
Prestige Area effect
+1
Population Area effect
+1
Boost Unlock
Have at most 1,000 residences.
Sources
Guest
13k
Economy
Prophecies of Ash DLC
Lar Syracus, Minedriver
Legendary
Mines in range:
Workforce Needed
-90%
Upkeep Cost
-90%
Income Area effect
+10
Health Area effect
-3
Happiness Area effect
-3
Mines in range:
Workforce Needed
-75%
Upkeep Cost
-75%
Income Area effect
+6
Health Area effect
-2
Happiness Area effect
-2
Boost Unlock
Build at least 12 markets on your island.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy