Malthouse Albion | All info, bonuses & items | Anno 117 Buildings

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General information on the building Malthouse

The building MalthouseMalthouse of the Anno 117 world AlbionAlbion belongs to the category Victualler. Other buildings in this building class include, for example House of InfusionHouse of Infusion , Olive PressOlive Press and Soap MakerSoap Maker . It is available from the Population Tier SmithsSmiths.

The construction costs of the building are 3 TimberTimber and 1 Wattle & DaubWattle & Daub. To operate it, it requires 8 DenariiDenarii and 4 SmithsSmiths. Malthouse requires an area of 5×5 fields on the standard grid, and on the diagonal grid (45°) it is 7×7 fields.


Output goods of the building Malthouse

The building Malthouse produces the good MaltMalt, which belongs to the category Intermediate GoodsIntermediate Goods belongs to. It is available from the Population Tiers SmithsSmiths (AlbionAlbion) and PotterPotter (AegyptusAegyptus). The purchase price is purchase price16 Denarii, the sale price sale price6 Denarii. It is required by BreweryBrewery (AlbionAlbion) and BreweryBrewery (AegyptusAegyptus). The following religious effects can be unlocked for Malt unlocked: Ceres AugustaCeres Augusta and Belly Of The BeastBelly Of The Beast.


Input goods of the building Malthouse

The building Malthouse requires the good BarleyBarley, which belongs to the category AgricultureAgriculture belongs to. It is available from the Population Tiers SmithsSmiths (AlbionAlbion) and PotterPotter (AegyptusAegyptus). The purchase price is purchase price8 Denarii, the sale price sale price3 Denarii. It is produced in Barley FarmBarley Farm (AlbionAlbion) and Barley FarmBarley Farm (AegyptusAegyptus) produced. It is also required by MalthouseMalthouse (AegyptusAegyptus). The following religious effects can be unlocked for Barley unlocked: Ceres AugustaCeres Augusta, Belly Of The BeastBelly Of The Beast and Vervactor's PloughVervactor's Plough.


All religious effects for the building Malthouse

Malthouse can be improved by the following god bonuses:

NameGodDescriptionEffects
Ceres AugustaCeres Augusta CeresCeres
Local bonus
Increased production of Bread Chain, Porridge Chain, Wine Chain, Beer Chain, Olive Oil Chain Productivity +(10-150)%
Belly Of The BeastBelly Of The Beast SobekSobek
Local bonus
Increased production of Rare Meat Platters Chain, Beer Chain, Cheese Chain, Sausages Chain, Stuffed Goose Chain, Roast Beef Chain and Sanga Cattle Productivity +(10-170)%

All specialist items for the building Malthouse

Malthouse can be improved by the following specialists:

Macrobius Minucianus, Microcosmologist

Legendary

Macrobius Minucianus, Microcosmologist

Production Buildings in range:

Workforce NeededWorkforce Needed

-20%

Fire SafetyFire Safety

+1

HealthHealth

+1

ProductivityProductivity

+35%

Upkeep CostUpkeep Cost

-20%

HappinessHappiness

+1

Production Buildings in range:

Workforce NeededWorkforce Needed

-10%

Fire SafetyFire Safety

+0,5

HealthHealth

+0,5

ProductivityProductivity

+20%

Upkeep CostUpkeep Cost

-10%

HappinessHappiness

+0,5

Boost Unlock

UnlockHave at most 30 production buildings.

Sources

Guest Quests(1) Traders(1)

Denarii600k

EconomyEconomy

Vesseler

Common

Vesseler

Victuallers in range:

Workforce NeededWorkforce Needed

-25%

Upkeep CostUpkeep Cost

-50%

Sources

Quests(14) Festivals(4) Traders(6)

Denarii2k

ResearchResearch

Busy Sprout

Common

Busy Sprout

Beer Chain in range:

ProductivityProductivity

+10%

Sources

Quests(4) Traders(3)

Denarii3k

CultureCulture


Frequently asked questions about the Anno 117 building Malthouse

The construction of the building Malthouse costs in Anno 117 3 TimberTimber and 1 Wattle & DaubWattle & Daub. Operating the building Malthouse requires in Anno 117 8 DenariiDenarii and 4 SmithsSmiths .
The building Malthouse is available in Anno 117 from the Population Tier SmithsSmiths.
The building Malthouse requires in Anno 117 an area of 5×5 fields on the standard grid, and on the diagonal grid (45°) it is 7×7 fields.
The building Malthouse produce and require? produces in Anno 117 MaltMalt. The good Malt belongs to the category Intermediate GoodsIntermediate Goods. It is available from the Population Tiers SmithsSmiths (AlbionAlbion) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price16 Denarii, the sale price sale price6 Denarii. For this, the building requires Malthouse BarleyBarley. The good Barley belongs to the category AgricultureAgriculture. It is produced in Anno 117 in the building Barley FarmBarley Farm and is available from the Population Tiers SmithsSmiths (AlbionAlbion) and PotterPotter (AegyptusAegyptus). Its purchase price is purchase price8 Denarii, the sale price sale price3 Denarii.
For the building Malthouse you can unlock the following religious effects in Anno 117: Ceres AugustaCeres Augusta (Ceres) and Belly Of The BeastBelly Of The Beast (Sobek).
For the building Malthouse there are a total of 3 specialist items in Anno 117: Macrobius Minucianus, MicrocosmologistMacrobius Minucianus, Microcosmologist (legendary); VesselerVesseler (common); and Busy SproutBusy Sprout (common).