Malthouse Albion | All info, bonuses & items | Anno 117 Buildings
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General information on the building Malthouse
The building Malthouse of the Anno 117 world
Albion belongs to the category Victualler.
Other buildings in this building class include, for example
House of Infusion ,
Olive Press and
Soap Maker .
It is available from the Population Tier
Smiths.
The construction costs of the building are 3 Timber and 1
Wattle & Daub.
To operate it, it requires 8
Denarii and 4
Smiths.
Malthouse requires an area of 5×5 fields on the standard grid, and on the diagonal grid (45°) it is 7×7 fields.
Output goods of the building Malthouse
The building Malthouse produces the good Malt, which belongs to the category
Intermediate Goods belongs to.
It is available from the Population Tiers
Smiths (
Albion) and
Potter (
Aegyptus).
The purchase price is
16 Denarii, the sale price
6 Denarii.
It is required by
Brewery (
Albion) and
Brewery (
Aegyptus).
The following religious effects can be unlocked for Malt unlocked:
Ceres Augusta and
Belly Of The Beast.
Input goods of the building Malthouse
The building Malthouse requires the good Barley, which belongs to the category
Agriculture belongs to.
It is available from the Population Tiers
Smiths (
Albion) and
Potter (
Aegyptus).
The purchase price is
8 Denarii, the sale price
3 Denarii.
It is produced in
Barley Farm (
Albion) and
Barley Farm (
Aegyptus) produced.
It is also required by
Malthouse (
Aegyptus).
The following religious effects can be unlocked for Barley unlocked:
Ceres Augusta,
Belly Of The Beast and
Vervactor's Plough.
All religious effects for the building Malthouse
Malthouse can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Bread Chain, Porridge Chain, Wine Chain, Beer Chain, Olive Oil Chain | Productivity +(10-150)% | |
Local bonus |
Increased production of Rare Meat Platters Chain, Beer Chain, Cheese Chain, Sausages Chain, Stuffed Goose Chain, Roast Beef Chain and Sanga Cattle | Productivity +(10-170)% |
All specialist items for the building Malthouse
Malthouse can be improved by the following specialists:
Macrobius Minucianus, Microcosmologist
Legendary
Production Buildings in range:
Workforce Needed
-20%
Fire Safety
+1
Health
+1
Productivity
+35%
Upkeep Cost
-20%
Happiness
+1
Production Buildings in range:
Workforce Needed
-10%
Fire Safety
+0,5
Health
+0,5
Productivity
+20%
Upkeep Cost
-10%
Happiness
+0,5
Boost Unlock
Have at most 30 production buildings.
Sources
Guest Quests(1) Traders(1)
600k
Economy
Vesseler
Common
Victuallers in range:
Workforce Needed
-25%
Upkeep Cost
-50%
Sources
Quests(14) Festivals(4) Traders(6)
2k
Research
Busy Sprout
Common
Beer Chain in range:
Productivity
+10%
Sources
Quests(4) Traders(3)
3k
Culture