Sesame Farm Aegyptus | All info, bonuses & items | Anno 117 Buildings
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General information on the building Sesame Farm
The building Sesame Farm of the Anno 117 world
Aegyptus belongs to the category Arable Farm.
Other buildings in this building class include, for example
Wheat Farm ,
Oat Farm and
Hemp Farm .
It is available from the Population Tier
Potter and belongs to the DLC “
Dawn of the Delta”.
For it to be built or to function correctly, certain requirements must be met:
The island must have the fertility for
Sesame Pods so that it can produce goods.
The construction costs of the building are 2 Mud Bricks and 2
Limestone Bricks.
To operate it, it requires 4
Denarii and 4
Threshers.
Sesame Farm requires an area of 3×3 fields on the standard grid, and on the diagonal grid (45°) it is 4×4 fields.
It also requires the modules 100x
Sesame Fields.
Output goods of the building Sesame Farm
The building Sesame Farm produces the good Sesame Pods, which belongs to the category
Agriculture and to the DLC “Dawn of the Delta”.
It is available from the Population Tier
Potter (
Aegyptus, 200 requires).
The purchase price is
16 Denarii, the sale price
6 Denarii.
It is required by
Sesame Press (
Aegyptus).
The following religious effects can be unlocked for Sesame Pods unlocked:
Petting and Preening.
All religious effects for the building Sesame Farm
Sesame Farm can be improved by the following god bonuses:
| Name | God | Description | Effects |
|---|---|---|---|
Local bonus |
Increased production of Bread Chain, Dates, Kayk, Blue Lotus Tea Chain, Perfumed Oils Chain and Lavender | Productivity +(10-170)% | |
Global bonus |
All farms, ranches and plantations support up to 50% more field modules, increasing productivity by up to 50%. | Cultivation area +50% Productivity +50% |
All research for the building Sesame Farm
Sesame Farm can be improved by the following discoveries in the research tree:
| Name | Category | Description | Effects |
|---|---|---|---|
| Increases Productivity for all Farms in Aegyptus. | Grants Effect: All Aegyptus Farms: |
||
| Reduces maintenance for all Kumatic (Aegyptian Culture) Farms in Aegyptus. | Grants Effect: Kumatic Farms: |
||
| Allows all farms to benefit from cistern irrigation, increasing their productivity. | Unlocks: |
||
| Sesame fields can now be placed on Floodplains with a reduced farm field count. Barley fields can now be placed on Floodplain with a reduced farm field count. |
Unlocks: Unlocks: |
||
| Buildings that use water need less of it to function, and have increased Productivity. | Grants Effect: Water-improved Production Buildings: |
||
| Buildings that use water need less of it to function. | Grants Effect: Water-improved Production Buildings: |
All specialist items for the building Sesame Farm
Sesame Farm can be improved by the following specialists:
Huy, Who Speaks to the Harvest
Heroic
Date Farm on Island:
Additional 1t Beer every 7 cycles
Arable Farms in range:
Workforce Needed
+35%
Productivity
+50%
Upkeep Cost
-75%
Population Area effect
+1
Health Area effect
+1
Arable Farms in range:
Workforce Needed
+35%
Productivity
+35%
Upkeep Cost
-50%
Population Area effect
+1
Health Area effect
+1
Boost Unlock
Dedicate your island to the goddess Ceres.
Sources
Guest
16k
Nature
Dawn of the Delta DLC
Iacchus, Recondite Thyrsus-Bearer
Heroic
Lavender Grower on Island:
Additional 1t Flax every 4 cycles
Happiness Area effect
+1
Arable Farms in range:
Additional 1t Honeycombs every 5 cycles
Additional 1t Wine every 8 cycles
Arable Farms in range:
Additional 1t Honeycombs every 6 cycles
Additional 1t Wine every 10 cycles
Boost Unlock
Have a festival active.
Sources
Guest
6k
Nature
Casponia Casta, Sacerdos Cereris
Legendary
Arable Farms in range:
Productivity
+35%
Additional 1t Flax every 8 cycles
Belief Area effect
+2
Arable Farms in range:
Productivity
+25%
Additional 1t Flax every 10 cycles
Belief Area effect
+1
Boost Unlock
Produce 7,000 belief for the goddess Ceres.
Sources
Guest Research(1) Festivals(9)
600k
Religion